Factions
The powers shaping Sanctuary: clans, religions, magical orders, and covert societies. Some have been at war for millennia; some don’t know each other exist.
The Askari A matriarchal warrior civilization from the Skovos Isles, built on the legacy of their nephalem founders.
Barbarian Clans of Sescheron Tribal warrior clans of the northern highlands, bound by a sacred and secret duty.
The Crusaders A small, roaming order of holy warriors who broke from the Zakarum faith to keep it pure, answerable to no church but the Light itself.
The Demon Hunters An order of vengeance forged from the survivors of demonic slaughter, hunting the Burning Hells' spawn with cold discipline.
Druids of Scosglen Practitioners of nature magic from the isolated forests of northwestern Sanctuary.
The Horadrim A coalition of mages formed to hunt and imprison the three Prime Evils.
The Monks of Ivgorod Ascetic warrior-monks of a distant theocracy, living weapons of the Thousand and One Gods.
Priests of Rathma Guardians of the Balance between life and death, operating from deep within the eastern jungles.
Sisterhood of the Sightless Eye An order of archers and scouts based in Khanduras, keepers of a stolen prophetic artifact.
The Umbaru Tribal spirit-speakers of the deep southern jungle, for whom the visible world is only the thin skin of a truer one.
The Viz-Jaq'taar A covert order that hunts mages corrupted by demonic influence. Most people don't know they exist.
The Vizjerei Clan The oldest and most powerful of the eastern mage clans, and the most infamous.
The Zakarum Church The dominant religion of the western world, built on the teachings of the prophet Akarat.
The Zann Esu Clan An all-female mage clan defined by selective recruitment and elemental practice.