Factions
The powers shaping Sanctuary — clans, religions, magical orders, and covert societies. Some have been at war for millennia; some don’t know each other exist.
The Askari (Amazons) A matriarchal warrior civilization from the Skovos Isles, built on the legacy of their nephalem founders.
Barbarian Clans of Sescheron Tribal warrior clans of the northern highlands, bound by a sacred and secret duty.
Druids of Scosglen Practitioners of nature magic from the isolated forests of northwestern Sanctuary.
The Horadrim A coalition of mages formed to hunt and imprison the three Prime Evils.
Priests of Rathma (Necromancers) Guardians of the Balance between life and death, operating from deep within the eastern jungles.
Sisterhood of the Sightless Eye An order of archers and scouts based in Khanduras, keepers of a stolen prophetic artifact.
The Viz-Jaq'taar (Assassins) A covert order that hunts mages corrupted by demonic influence. Most people don't know they exist.
The Vizjerei Clan The oldest and most powerful of the eastern mage clans — and the most infamous.
The Zakarum Church The dominant religion of the western world, built on the teachings of the prophet Akarat.
The Zann Esu Clan An all-female mage clan defined by selective recruitment and elemental practice.