Druids of Scosglen

Practitioners of nature magic from the isolated forests of northwestern Sanctuary.
Origins and society
Section titled “Origins and society”The Druids of Scosglen trace their lineage to Fiacla-Géar, one of the first-generation nephalem, who withdrew into the forests of Scosglen in northwestern Sanctuary and founded a tradition apart from the mage clans, the Zakarum Church, and the politics of the wider world. They have remained deliberately isolated ever since.
They are neither a church, a military order, nor a clan in the Barbarian sense, but a tradition of nature-magic practice passed down in seclusion across generations.
Beliefs and outlook
Section titled “Beliefs and outlook”Druidic power is drawn from the natural world: shapeshifting, command of elemental forces, and kinship with animals, rather than arcane study or angelic and demonic power. Their isolation is treated as discipline and principle rather than weakness. They regard the institutions of the outside world, divine, arcane, and political alike, with skepticism, and hold the natural world to be the only legitimate source of power.
Ties to Tristram
Section titled “Ties to Tristram”For a Druid to leave Scosglen is treated as extraordinary, something that has essentially never happened by choice in their culture’s memory. Whatever has drawn one of them into the wider world carries corresponding weight, and it is what could bring a Druid near the events around Tristram.
Player character ideas
Section titled “Player character ideas”Example motivations:
- The natural world as the source of all legitimate power.
- Isolation treated as discipline rather than weakness.
- Skepticism toward institutions divine, arcane, and political.
Suggested classes: Druid, Ranger, Barbarian (Totem Warrior).